MAXON Announces CINEMA 4D Release 20

2018-08-01
MAXON Announces CINEMA 4D Release 20 FRIEDRICHSDORF, Germany — August 1, 2018 — MAXON today unveiled Cinema 4DRelease 20 (R20), a break-through version of its iconic 3D design and animation software. Release 20 introduces high-end features for VFX andmotion graphics artists including node-based materials, volume modeling, robust CAD import and a dramatic evolution of the MoGraphtoolset. MAXON will debut Cinema 4D R20 live and online (C4DLive.com) at the upcomingSIGGRAPH 2018 convention August 14-16, in Vancouver, BC. “We are excited to be delivering high-end tools and features that will streamline workflow and push theindustry in new and excitingdirections,” says David McGavran, CEO at MAXON Computer GmbH. “Over the last decade, ourMoGraph toolset has revolutionized the broadcast graphics industry. The new Fields system in R20offers the next evolution in Cinema 4D’s signature workflow.” 

Key highlights in Release20 include: 

Node-Based Materials – Provide new possibilities for creating materials from simple references tocomplex shaders in a node-based editor. With more than 150 nodes to choose from that performdifferent functions, artists can combine nodes to easily build complex shading effects for greatercreative flexibility. For an easy start, users new to a node-based material workflow still can rely on theuser interface of Cinema 4D’s standard Material Editor, creating the corresponding node material inthe background automatically. Node- based materials can be packaged into assets with user-defined parameters exposed in a similar interface to Cinema 4D’s classic MaterialEditor. 

MoGraph Fields
– New capabilities in this industry-leading procedural animation toolset offer anentirely new way to define the strength of effects by combining falloffs - from simple shapes toshaders or sounds and objects and formulas. Artists can layer Fields with standard mixing modesand remap their effects. Group multiple Fields and use them to control effectors, deformers,weights, andmore. 

CAD Data Import – Popular CAD formats can be directly and seamlessly imported into Cinema 4DR20 with a simple drag and drop. A unique scale-based tessellation interface allows for adjustmentof detail to build amazing visualizations. STEP, Solidworks, JT, Catia V5and IGES formats are supported. 

Volume Modeling – Create complex models by adding or subtracting basic shapes in Boolean-typeoperations using Cinema 4D R20’s OpenVDB–based Volume Builder and Mesher. Procedurallybuild organic or hard-surface volumes using any Cinema 4D object including new Field objects.Volumes can be exported in sequenced .vdb format for use in any application or render engine thatsupportsOpenVDB.

ProRenderEnhancements– ProRender inCinema 4D R20extends theGPU-renderingtoolset with keyfeaturesincluding sub-surface scattering,motion blur andmulti-passes.Also includedare an updatedProRendercore, support forApple’s Metal 2technology, out-of-core textures and other enhancements. 

Core Technology Modernization – As part of the transition to a more modern core in Cinema4D, R20 comes with substantial APIenhancements, the new node framework, further development on the new modeling framework,and a new UI framework. 

Pricing, Availability / Upgrade Path
Cinema 4D Release 20 is scheduled for availability in September 2018. Availablefor both macOS and Windows. 
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